Timing Edit

Like other rhythm games, you will gain more or less points depending on how good your timing is when hitting notes. In Arcaea, a PURE indicates the best timing.

Timing Score Combo Notes
PURE (EARLY/LATE) 100% (+1 point) Yes Hitting a PURE note without an EARLY/LATE (perfect timing) adds 1 bonus point. EARLY/LATE is when your timing is slightly off.
FAR (EARLY/LATE) 50% Yes Hitting a note with slightly early or late timing gives 50% the normal points.
LOST 0% No When you miss a note, or press significantly early, it is considered LOST, breaking your combo and giving no points.

Each note's score is calculated by dividing the max score, 10,000,000 points, by the number of notes in the song. For example, if a song has 1,000 notes, each note will be worth a maximum of 1,000 points. For a PURE hit, you will get the full 1,000; for a FAR, you will get only 50% of the note's value, in this example 500.

In addition, if you hit a PURE note without EARLY/LATE, you get an extra 1 bonus point on top of all this. This means that the theoretical maximum score for a song is 10,000,000 plus the number of notes in the song. For example, Sheriruth [FTR] has 1,151 notes, so its maximum theoretical score is 10,001,151.

Theoretically, it is possible to get over 10,000,000 points without a Pure Memory, but not in any of the songs currently released. For example, say a chart has 2,500 notes. 2,499 PURE hits with perfect timing and 1 FAR will give a total score of (2,499 + 1/2) / 2,500 * 10,000,000 + 2,499 = 10,000,499. Any song with enough notes to do this with, however, will almost certainly be extremely difficult.

Timing Display Edit

When you turn on the Show Pure Late/Early option in Settings, you'll see additional details when you complete a song.

Result details

Image credit: Japanese Arcaea Wiki (

  • 1 — How many true PURE notes you hit.
  • 2 — How many FAR EARLY notes you hit, followed by PURE EARLY notes in parentheses.
  • 3 — How many FAR LATE notes you hit, followed by PURE LATE notes in parentheses.

Grades Edit

Grade Score Range
EX 9,800,000 or above
AA 9,500,000 - 9,799,999
A 9,200,000 - 9,499,999
B 8,900,000 - 9,199,999
C 8,600,000 - 8,899,999
D 0 - 8,599,999

Titles Edit

Title Badge Condition
Title-purememory Badge-purememory Hit all notes with PURE timing.
Title-fullrecall Badge-fullrecall Hit all notes.
Title-trackcomplete Badge-trackcomplete-hard Complete a song with a HARD skill triggered. This will overwrite the normal clear badge, and when sorting songs by Grade, any songs cleared with a HARD skill will appear before any songs cleared normally, even if they have the same grade.
Badge-trackcomplete Complete a song with at least 70% Recollection Rate.
Badge-trackcomplete-easy Complete a song with at least 70% Recollection Rate with an EASY skill triggered. Achieving this title doesn't count as an actual clear. This is overwritten by the purple C.
Title-tracklost Badge-tracklost Complete a song with less than 70% Recollection Rate with any skill (or fall to 0% Recollection Rate with a HARD skill).

Potential Edit

When playing online, it will affect your Potential. This value represents your player skill level, and does not affect gameplay in any way. You will gain or lose potential when completing a song. The value is displayed on the icon of your partner at the top of the screen.

There are six different backgrounds for your Potential rating, representing six distinct ranks.

Color (Rank) Potential
Blue 0.00
Green 3.50
Purple 7.00
Shiny Purple 10.00
Shiny Red 11.00
Red Star 12.00

The following table is a player's report after a survey about 100 Arcaea accounts' Potential. This is for reference only.

Potential Rank Number of Accounts Reached
Blue 100
Green 69
Purple 41
Shiny purple 15
Shiny red 4
Red star 0

Reward Edit

After playing a song, you will get a reward.

Fragments Edit

Fragments are obtained by playing songs in Music Play or as a reward in World Mode. They can be used to unlock levels and refill stamina in World Mode. You can save up to 9999 Fragments.

Reward Conditions Fragments
Play If you get a TRACK LOST. Varies (2-12)
Clear If you get a TRACK COMPLETE or better. Varies (7-19)
Performance If you get a FULL RECALL or better. Varies (2-16)
First-Time Clear For clearing the track for the first time. 10

You can achieve up to 45 Fragments in a play if the Partner's effect is sealed.


Fragments Gained = Song Fragments * (Partner Multiplier / 50)

In addition to this, using Hikari & Fisica to clear a Past or Present song earns a bonus 15 Fragments. Using Ilith's skill and failing a song will lose you 100 Fragments. Using Stella to play a song in Stellights Collaboration earns a bonus 10 Fragments.

Steps Edit

Steps are obtained by playing songs in World Mode. They can be used to discover songs, partners and Fragments.


Steps Gained = Song Steps * (Partner Multiplier / 50)

Notes Density Edit

You can calculate average notes per minute, or note density, by dividing the number of notes in the song by the song's length. This is not necessarily useful, as some of the game's difficulty comes from long arc notes. Nevertheless, this also reflects somewhat the difficulty of the song.

See more: Songs by Notes Density