World Mode is Arcaea's story mode, where you can unlock contents such as songs and Partners by progressing through maps. It was added in version 1.5. Your Partner will level up while playing in this mode. In order to play World Mode, you need to register as a user and log in.

Chapters and MapsEdit

When you press World on the main menu, it will display the chapter selection screen. When you press one, it will show you the map selection screen. Many maps have unlock conditions, such as paying Fragments or buying song packs.

Progressing Through MapsEdit

Tiles and StepsEdit

Tiles types (172 update)

Tiles. Image credit: Japanese Arcaea Wiki

The hexagonal spaces zig-zagging up the screen are called Tiles. As you climb up the Tiles, you can receive the rewards that are set on them. In order to progress, you need Steps, which are gained by playing songs. The number displayed under each Tile is the number of Steps you need to get to the next Tile. For more detailed information (step count and reward) on each individual map, please see World Mode Data.

Tiles, as well as Steps, are counted starting at 0 instead of 1, and Steps only have 1 decimal places. In order to complete a map, you'll need to progress the number of Tiles displayed on the map selection screen plus 1, and to move to the next Tile, you'll need to gain the number of Steps on the Tile plus 0.1. (Hence, you might have gained enough Steps but have not gone to the next Tile) However, the final Tile in the map has a Step count of 0, so it ends up being the same amount.



Stamina count. Image credit: Japanese Arcaea Wiki

Unlike Music Play mode, you must pay two Stamina for each song play. Stamina can be recovered in three ways:

  • 30 minutes per stamina (3 hours for a full refill)
  • 50 Memories for 6 stamina
  • 1000 Fragments for 6 stamina
If you don't have enough Stamina, the "Music Play" button will show as gray.

Image credit: Japanese Arcaea Wiki

If you recovered stamina by Fragments, you have to wait 1 day for using Fragments to recover stamina again. (Before v1.7.0, users have to wait for 2 days for recovering)

Stamina can overflow, and will show on the bar as +N.

Partner Experience Points and Step RewardsEdit

After playing a song, your partner will receive experience points (EXP for short), and you'll gain Steps in accordance to how well you did at the song. You will not gain Fragments, but it will affect your Potential. The number of Steps earned is also influenced by your partner's STEP stat.

Every 1 STEP above or below 50 equates to 2% steps above or below what you would normally get. For example, if your song result is 10.0 and your Partner has a STEP stat of 50, you'll gain exactly 10 steps. If your Partner has a STEP stat of 80, you would get a 60% increase, which would be 16.0 steps gained. Conversely, if your Partner has a STEP stat of 30, you'll get a 40% decrease, which would only net you 6.0 steps.

No concrete values are known for experience points. As your Partner levels up, it will take longer and longer to get to the next level.


Starting from version 1.7, Chapter 1 is now marked as "Legacy", in which the number of Stamina required per play (by selecting "Play" button) to get Steps is down to 1. In addition to this, a "Play+" button is added, where you can multiply the number of Steps achieved by spending more Stamina and/or Fragments.

Multiplying StepsEdit

First, playing a song by selecting Play+ requires two, four, or six Stamina, resulting in double, quadruple, and sextuple Steps count, respectively. You can also use Fragments to add another multiplication to the Steps count, in which 100, 250, and 500 Fragments will give ×1.1, ×1.25, ×1.5, respectively.

Chapter 0: ExtraEdit

Chapter 0 contains one map that can be replayed however many times you want. In addition, any time-limited events will be here. These can only be completed once and will disappear later. There are also non-limited events here to unlock songs and Partners, which can also only be completed once, but won't disappear.

Limited Event Map (Map 0-LE (Limited Event)) Edit

These events are no longer available.

Event Tiles (Steps) Unlock Requirements Total Rewards Dates Available
Stellights 86 (851) Purchase Yosakura Fubuki Stella, 1650 Fragments 2017-11-24 to 2017-11-30
Metallic Punisher 87 (865) Purchase Metallic Punisher Ilith, 2512 Fragments 2018-02-16 to 2018-02-24
carmine:scythe 84 (862) Purchase carmine:scythe Shirabe, 2400 Fragments 2018-04-29 to 2018-05-05 & 2018-12-9 to 2018-12-16
Fixed Speed I 85 (575) Purchase dropdead 1500 fragments 2018-08-13 to 2018-08-20
Fixed Speed II 74 (725) Purchase Fallensquare 1740 fragments 2018-08-13 to 2018-08-20
Summer Special 113 (1332) Purchase Auxesia Hikari (Summer), Tairitsu (Summer), 3683 fragments 2018-08-31 to 2018-09-09
Phantasia 65 (1065) Purchase Phantasia Ayu, 2800 fragments 2018-11-29 to 2018-12-06

Other Maps Edit

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
0-A Fragments I* 50 (500) No longer available 550 Fragments per playthrough
0-B Fragments II* 50 (455) Default 500 Fragments per playthrough
0-L Lanota 34 (367) Purchase Lanota Collaboration Hikari & Fisica, 390 Fragments
0-T Tone Sphere 37 (376) Purchase Tone Sphere Collaboration Tairitsu & Trin, 360 Fragments

[*] The first map was introduced in version 1.5, but was deleted with the introduction of the Stamina replenishing Tiles, and thus the second one replaces it.

Chapter 1: Lost WorldEdit


Chapter 1 consists of seven maps, and is the first chapter with a "Legacy" mark.

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
1-1 Light I 75 (490) Default Babaroque, Shades of Light in a Transcendent Realm, Kanagawa Cyber Culvert, 350 Fragments
1-2 Conflict I 75 (490) Default Lucifer, Anökumene, Ignotus, 350 Fragments
1-3 Light II 125 (1,185) Buy with 200 Fragments Harutopia ~Utopia of Spring~, GOODTEK (Arcaea Edit), Dreamin' Attraction!!, 625 Fragments
1-4 Conflict II 125 (1,185) Buy with 200 Fragments Rabbit In The Black Room, qualia -ideaesthesia-, Red and Blue, 625 Fragments
1-5 Eternal 65 (650) Purchase Eternal Core Essence of Twilight, PRAGMATISM, Sheriruth, 750 Fragments
1-6 Vicious I 60 (600) Purchase Vicious Labyrinth Axium Crisis, Tairitsu (Axium Crisis), 750 Fragments
1-7 Vicious II 20 (149) Unlock Grievous Lady on any difficulty Tairitsu (Grievous Lady), 300 Fragments

Chapter 2: Outer ReachesEdit

Chapter 2

Chapter 2 consists of four Maps :

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
2-1 Extra I 96 (1146) Default Syro, Blaster, Cybernecia Catharsis, 1110 Fragments
2-2 Binary I 21 (211) Purchase Binary Enfold Eto, 353 Fragments
2-3 Binary II 35 (419) See below Luna, 703 Fragments
2-4 γuarδina 33 (369) Purchase Dynamix Collaboration γuarδina, 360 Fragments

Unlocking Map 2-3Edit

In order to unlock the map on which you obtain Luna, you'll need to play the song Singularity under three conditions:

  1. Use Eto as your Partner.
  2. Eto must be Level 6 or higher.
  3. You must be playing Present or Future chart if your Potential is 5+, or Future only if it's 10+. Players with Potential value lower than 5.00 can play any difficulty instead.

At 1:06 in the Song, Luna will appear and say «If you can.». This will cause the floor track to fall out, with only her remaining in the background. If you hit all Notes during the segment of the Song until 1:28, you'll unlock Map 2-3 as soon as you clear the Song. Otherwise, she'll disappear as soon as you lose a Note and you won't unlock the Map.

If Eto is at a higher level, you can miss a few notes during this section and still unlock the Map. Current known values, according to information from the Japanese Wiki and the Discord chat are :

Eto's Level Allowed 'LOST' Notes
6 0
7 0
8 0
9 0
10 0
11 1
12 2
13 3
14 4
15 6
16 8
17 10
18 12
19 15
20 21

Chapter 3: Spire of ConvergenceEdit

Chapter 3 World Mode

Chapter 3 consists of five maps.

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
3-1 Extra II 59 (794) Default Suomi, Rugie, 794 Fragments
3-2 Conflict III 62 (1,295) Buy with 200 Fragments Bookmaker (2D Version), Illegal Paradise, LunarOrbit -believe in the Espebranch road-, 1055 Fragments
3-3 Luminous I 35 (215) Purchase Luminous Sky Ether Strike, Hikari (Zero), 200 Fragments
3-4 Luminous II 22 (565) Unlock Fracture Ray Hikari (Fracture), 750 Fragments
3-5 Conflict IV 40 (400) Buy with 200 Fragments Nhelv, 500 Fragments

Tiles TypesEdit

Tiles types (172 update)

Tiles types, as of current date. Image credit to the Japanese Arcaea Wiki

There are many types of Tiles. See the image to the right for what they mean (in the progress direction).

  • Your current position : the Tile is red, and it shows your currently selected Partner. It also displays the remaining Steps to get to the next Tile underneath.
  • Normal Tiles : reached Tiles are similar to normal Tiles, but without Step count.
  • Song restriction Tiles : to get past these Tiles, you'll need to play a specific Song or Song Pack. You can play it/them on any difficulty.
  • Fixed Speed Tiles : to get past these Tiles, you'll need to play Songs under a determined Note Speed.
    • So far, only "Speed = 2" restriction Tiles can be encountered (in 1-7 and 3-5) (but future updates may implement more Speed restrictions).
  • Random Song Tiles : to get past these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to certain Song Packs (you can only choose the difficulty).
  • Fragments reward Tiles : when you reach these Tiles, you will immediately gain the Fragments listed.
    • You don't have to step exactly on the Tile in order to get the Fragments, as opposed to Stamina Tiles : you get the Fragment amount as soon as you reach that Tile.
  • Stamina replenishing Tiles : when you step on these Tiles, an amount of Stamina is refilled.
    • In order to receive the listed Stamina amount, you must end your Step phase exactly on the Tile. No Stamina is replenished if you go past them.
  • Song reward Tiles : when you reach these Tiles, you'll unlock the displayed Song.
    • You don't have to step exactly on the Tile in order to unlock the Song, as opposed to Stamina Tiles : you get the Song as soon as you reach that Tile.
  • Partner reward Tiles : when you reach these Tiles, you'll unlock the displayed Partner.
    • All current Partners are sited at the end of their respective unlock Map, so it's not given that you don't need to end your Step phase on these Tiles in order to unlock the Partner (even though it almost certainly works as Song reward Tiles).

Note that the Steps required for a Tile always varies.

Icon ReferenceEdit

Picture Meaning

Map Completed

The green "COMPLETE" banner appears once you've completed a map. You'll no longer be able to access it.


Current Map

The map you most recently left off in.


Map Rewards

A check mark means you've already earned the reward. For players who played World Mode-unlocked songs before World Mode was implemented, you may not have entered the chapter at all, but have the rewards.


  • When playing a song in World Mode, you cannot retry until you finish a song or quit it and return to the map.
    • Quitting a song in World Mode will abandon the song gameplay. You will not earn progress (Steps and XP). Moreover, two Stamina will still be spent even though the song wasn't completed.